This is the NEW version of Pavis. It may look much the same, but I've got different underlying techniques for ground and groups of buildings, which (usually) work. There will be bugs. But since this is much more complete than version 1, and I'm not going to be doing any more any time soon, have a play.

Virtual what?

This is a VRML2 world, using frames and hyperlinks to comment on the objects within it.

Quick note for beginners: it's possible that your browser isn't yet set up to handle VRML. The VRML button at the top of this page will take you to my main VRML area, and there's a link from there to a tutorial and down-loads page. Right, back to the City...
 

The City

It's meant to look like the city of Pavis in the year 1597. Most objects have links, so you'll find it easier to navigate with the keys than with the mouse: or just use the Viewpoints.

Some doors can be opened (usually the ones with doorknobs: try clicking, and if that doesn't work, try dragging), and eventually there will be links just inside the open doors to get you into really detailed buildings. Leave collision detection ON, or you'll get confused. If you run into a transparent barrier, it's either a link that doesn't go anywhere yet or magical temple defences. Or both.

Sometimes if you open a door you'll see a glowing Movement rune hanging in the air:

That's a Link: click on it to jump to another VRML world. I'm using that as a way of detailing the insides of buildings, the Orlanth temple being the first.

I would suggest leaving your headlight OFF, but see how the place behaves in your browser.

The navigation buttons along the top can be used to go back to my main pages, to see the Bug List (mainly plug-ins that don't handle the full VRML spec.), and of course to actually enter the City.

I'd suggest setting your browser window to full-screen before entering the City, as resizing while a big VRML world is loaded can cause trouble.

As yet the place is a bit incomplete. I'm adding new buildings all the time, and adding more details to what's there, but obviously there's a long way to go. I'm using the map from the boxed set as my main source, along with the illustrations there and in later products and the descriptions in the text. Far too often, these conflict, and then I'm just going for whichever seems to make more sense.
 

What's new?

Quite a bit of new stuff added July 2000, as a result of a demo at Convulsion.

 4th August 2000: time to get clever. Somone asked me at Convulsion if I could show the City at night, with the Red Moon lighting it. Well, yes, I could. But that was too easy.... The Pavis Temple now has a Control Room, with Levers. Once in there, you can turn the Sun and Moon on and off, and switch between backgrounds for Night and Day. (Yes, a Night sky and full Sun is possible.) No doubt more controls will come along later. But for now, wander up to the top of the Wall behind the temple, and play.

12th August 2000
More buildings in place around the Storm Bull temple. There are Praxian Beasts in the corral near the Waha temple, there are lots of boring boxes along the Old Wall, and as a reward for doing all that, I've had a bit of fun with Butai's Birds. Including inserting a new Pun, because, as we know, Pavis is short of them :)

July 2004
Copied to new web-site, no changes made other than to make links work