Feroda campaign: events so far

Session Sunday 25th July: more Cunning Plans

(Varjeela, No-Bison, Mawth, Joss but no Huff)

<NoBison> Hello, I thought you couldn't make it Jane
<Varjeela>  Sorry. You thought you'd be able to get a word in this week, didn't you?
<NoBison> I'm the quiet type anyway
<NoBison> Does anyone know if Huff is joining us?
<Varjeela> I do hope so! We were paused waiting for him to answer a question, weren't we?
<Gamemaster> Its not a problem. As you know if someone isn't here I play that person's part to the best of my ability.
<Varjeela> And very good it is too, Dave (do we mention Joss' accent here?)
<Gamemaster> Ahem... No, shall we pass on mentioning that... :(
<Varjeela> But since Huff was about to answer a question of local geography, that's perhaps best done by the GM anyway?

(Time for another background tangent).
<Joss> Just as a matter of interest, what is the party's common language?
<Varjeela> Languages: I believe we're using a mixture of Pavic and Trade, with Varjeela acting as interpreter where needed.
<Varjeela> (And she's learning Boatspeech as fast as the rest will teach her).
<Gamemaster> Most of the discussions occur either in Boatspeech or Tradetalk. Bye now everyone has at least some ability in both of these tongues.
<mawth> Boatspeech for the riverfolk like me and Joss.
<mawth> Varj is tenaciously teaching Mawth some Trade in exchange...
<Varjeela> I know we haven't seen him for a while, but what languages does Nijehl speak besides Pavic?
<NoBison> I have some Trade and Pavic
<Gamemaster> His native tongue is Pavic but he has acquired some Tradetalk and Boatspeech.
<NoBison> Oops is Pavic equivalent to Praxian?
<Varjeela> No, Pavic=Sartarite, but Pavic =!= Praxian.
<NoBison> What???
<Joss> No, Pavic is related to Auld Wyrmish
<Varjeela> That's Old Pavic, Joss. New Pavic is what was spoken by the Sartaries who founded the place about 70 years ago.
<Varjeela> No-Bison, what was the "What??" about?
<mawth> With some late influence from their just and noble moonie rulers no doubt... :-)
<NoBison> Pavic =!= Praxian
<Varjeela> Pavic is not equal to Praxian.
<NoBison> Ok, I'm getting by on 20 Trade talk
<Varjeela> Sounds fine. In standard RQ you add the two speakers' skills, and my Trade is fairly good (it being the cult tongue and all that).
<Joss> So, the bottom line is that conversations are torturous  and co-ordination in combat is impossible
<Varjeela> So if we all speak Trade via me, we can converse just as if we were all speaking English directly.
<mawth> sounds pretty much right on Joss!
<Varjeela> I think what we have is adequate communication, but with delays. Just as if we were conversing though an IRC session with delays and typing time, right?
<Joss> I don't speak Trade, my Pavic is poor
<Varjeela> Hence the famous Joss accent!
<Joss> my boatspeech near non-existant
<Varjeela> Joss, what do you speak?
<Gamemaster> Joss speaks some Trade and Boatspeech as I said previously.
<Varjeela> "Near non-existant?" I thought it was his main language?
<Joss> There is no Trade on the character sheet I was given
<Joss> What do you call 14%
<Varjeela> Pretty low... surely he must have some language at at least 30%? That's "native".
<Gamemaster> I call that the skill level he had at the time the thing began. Are all Canadians as big a pain in the butt as you are!! :)
<Joss> If my character sheet does not tell me my skills then how am I to know them?
<Joss> I have Pavic at 30%
<Varjeela> Aha! So that's your native language. Fine. It's mine as well, and we have a working interpreter link.
<Gamemaster> I've just about lost patience with all of this. Shall we get on with the game (which presumably is why we have gathered here?)
(Really?)
<Joss> Great. 30+30=60, we misunderstand nearly half the time
<Varjeela> Fine by me. Give up on Huff, then?
<NoBison> Yes, let's go
<Varjeela> Joss: separate IRC window to discuss languages, OK?
(And I didn't log that one. But the conclusion was that between us we communicate at better than 100%, since Varj's Pavic is a bit higher than 30%)

<NoBison> Had we agreed to set up a separate trade location for the ducks, with Huff as the guide to keep lunars away from the ruins
<mawth> yep - i'm pretty ok with that
<Varjeela> I believe so. Huff was going to advise us on where a suitable location might be.
<Gamemaster> No, Huff has been thinking and has come up with an answer. "There is a place north of here that would serve as a good place for a trade point between the Ducks and people from Corflu.
<Gamemaster> Ignore first line of my last statement ok. (I'm not sure which line that was)
<Varjeela> "Oh, good. How dry is it there? Solid land?"
<NoBison> Is there a way to go there and look it over on our way back to the camp?
<Gamemaster> "it is drier than the more southern areas," replies Huff.
<mawth> I think we should investigate as a high priority.
<Gamemaster> "We can go there - Huff can take you."
<NoBison> Agree, after we get the needed supplies
<mawth> And had we decided about Gharan? Or the Trader Priest position?
<Varjeela> And we can't go shopping till tomorrow. What time of day is it, Dave?
<Gamemaster> Mid to late afternoon on Ancestor's Day.
<Varjeela> Could we look at the site today, and still be back here tonight?
<Gamemaster> Huff looks off into space for a moment and then shakes his head no.

<NoBison> Gharan was to be held as a pawn to confuse the Etrites when they sent a new priest
<Varjeela> We could discuss the rest of our plans on the way.
<Varjeela> I'm pretty sure Varza was involved in getting Gharan removed in the first place.
<mawth> Agree Varj
<Varjeela> Sorry Mawth, getting confused with delays here. Agree with which?
<mawth> Agree to discuss on the way... :-)
<NoBison> Can Varjeela find out from Varza what is causing Gharan's confusion?
<mawth> Shall we retire, gather supplies on the morrow and make our way back to the Ducks via the trading point?
<Gamemaster> That would be preferable from the GM's perspective.
<Varjeela> Sounds good to me, Mawth. Perhaps a stroll by the river first, where we can chat without being heard?
<NoBison> Ok by me (retire-supply-travel)
<Varjeela> To find out that from Varza, we need to tell her that we have Gharan, and get her to admit to us that she did it.
<Gamemaster> The group returns to the inn for the evening then.
<Gamemaster> ?
<Varjeela> ? Stroll by the river first, so as to chat?
<Gamemaster> Ok.
<NoBison> True we don't trust Varza that much
<Varjeela> Of course, if we had evidence that she did it, that would give us a hold over her.
<Varjeela> I wonder how much Gharan might remember with a bit of prompting?
<NoBison> Your baliwick Varjeela, your internal Issiaries ploting!
<mawth> But also if Varza had an inkling what we were up to, she might get involved for the huint for Feroda as well... Bad!
<Varjeela> Yes, but plotting that may get the res of the group into trouble. Hence consultation first.
<mawth> Might be best to stay quiet for now...
<mawth> Keep it in the bag for later?
<NoBison> Ok, any more drinking tonight?
<Varjeela> I think you're right, Mawth. I can get myself in as the only priest here, set up the route, and see what happens when the Lunars shows up.
<Varjeela> By then we will know Varza better in any case.
<mawth> No drinking for me - river ancestors to talk to...
<Gamemaster> OK. Sounds like you guys have resolved the issues. That evening people take care of the ir personal business or stay at the inn.
<Varjeela> Agreed, Dave.
<NoBison> A few rounds for me & off to bed
<Gamemaster> Ok. Morning dawns. Breakfast is obtained.
<mawth> I guess we leave the trading goods to Varj - I will look into supplies of fish etc
<mawth> fish and stuff for our own food that is...
<Gamemaster> There is some shopping to do for Joss but that takes only an hour or so and all the requests he has made can easily be found.
<Varjeela> Then it's just some trade goods for the ducks. Worked metal goods were requested, right? And either sell the stuff we got from them or find a warehouse for it.
<NoBison> I'll tag along with Varj (still a bit of hero worship)
(Has he no taste?)
<Gamemaster> The goods brought from the delta are greeted with some curiousity by the local peddlars and marketeers. Varjeela has no trouble disposing of the goods.
<Gamemaster> I goodly selection of metal goods can easily be obtained from the craft barns.
<Varjeela> And up go our cash reserves again! (At least, I assume Varj is managing a profit on all this?)
<Gamemaster> Absolutely. You can assume a profit unless otherwise stated ok.
<Varjeela> But we needn't worry about how much at present. Let the GM do the sums in slow time :)
<Gamemaster> Right.
<NoBison> Off to the proposed trade location?
<Varjeela> Fine by me, NoBison.
<mawth> Mawth is looking distracted again, but nods vaguely
<Gamemaster> Huff directs the group northward along the main channel for several hours.

(Got to be time for another irrelevant tangent?)
<Varjeela> (BTW, does NoBison have an actual name, dating from before his unfortunate allergy?)
<mawth> I was just thinking what a good name NoBison is actually... :-)
<NoBison> Former Name is gone lost when I left the tribe(downcast look)
<Gamemaster> No proper name was ever established for him so feel free to come up with one if you like. You don't have to share it with the group though...
<NoBison> Shaman named me NoBison when I was cast out
(Well, that was quicker than some)

<Gamemaster> The group passes the first major channel and they continue on to the next (which they take). Always going against the current). This sets them on a northeasterly course for a couple more hours.
<Gamemaster> Eventually the boats come around a bend in the river channel and see before them a place that looks quite good.
<NoBison> (BTW currents might vary with the tides)
<Varjeela> We do NOT want to get into a discussion of Gloranthan tides! Let's just say they're very different from RW tides and leave it, shall we?
<Varjeela> (Unless of course the GM wants to discuss tides, rain, languages, or anything else..?)
<Gamemaster> I'll pass on that.
(I wonder why?)

<NoBison> Varjeela, you want to look this over for orientation of the trade grounds?
<Gamemaster> Huff points to a flat grassy area on the eastern shore of the channel directly across from a copse of trees (which could be used as a source of building materials).
<Varjeela> Sounds good, looks good. Let's get ashore and inspect.
<Gamemaster> Indeed the site turns out to be very adequate.
<Varjeela> Huff, does this place have a name?
<mawth> should we camp here and then move on, or can we reach the duck village by nightfall?
<Gamemaster> Satisfied with the site Huff directs the group to follow the southward branch of the channel (think of an upside down Y for the layout of the channels in the vicinity. The group came up one branch and has gone down the other. The stem points northward and hasn't been travelled by them before.)
<Gamemaster> Huff replies that no the place does't have a name. His people seldom go there.
<Varjeela> Let's see if the ducks agree to use this as a meeting place. But I think it should have a name.
<Gamemaster> Anyone have an idea of what to call it?
<Varjeela> Huff's Market?
<mawth> Webbed Foot?
<NoBison> Let's see if the ducks want to name it, then we could act like they set it up and we just stumbled onto it
<Gamemaster> Huff's chest swell with pride. You can tell that he is very pleased with this!
<Varjeela> You know, NoBison is right. The ducks may already have a name for it. But if they don't, we can choose our own.

(A gap here: I got disconnected)

<mawth> If we get to choose our own - Huff's Market would be an excellent choice.
<NoBison> Huff's Market is Ok by me. Maybe his tribe set it up and we and the ducks both came ;-)

<Gamemaster> Before we sign off can we say that the group has travelled south the rest of the day and returned to the base camp. There they find Joss and the Lunar.
<Varjeela> OK Dave. Joss' comments become more audible :)
<NoBison> Ok to the travel question.
<Joss> Wot? More wit t' accent?
<Varjeela> ooh! The accent! Give me more!
<Gamemaster> Let's say they have gotten used to it by now.
<NoBison> keep it if you can manage it!!
<Joss> Aye, Gu'nor

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