Feroda campaign: events so far

Session Sunday 10th January 1999: Now what?

No Varjeela, but lots of other players. They read the log, and then...

Mawth> Mawth is happy to learn Trade from Varjeela, and about an hour a day for Boatspeech seems reasonable - Mawth is more interested in spiritual business around here...
Joss> Joss is likewise interested in learning 'Tradetalk' though he finds the whole thing amusing rather than useful and tends to get distracted.
Mawth> But then again, when not around here, Mawth is happy to instruct Varjeela in the ways of the river people, and that would include a lot of Boatspeech I think...
Dave Black> OK. I do some calculations afterwards based on these figures.

Dave Black> The ruined roadway that leads towards the abandoned site continues further into the boulder strewn area. You can make out the signs of foundations of buildings and such here and there.
Mawth> Was Mawth able to establish any sort of sense of other presences around... (was the giant's presence too strong to discern anything else?)
Dave Black> Tall marsh grass has invaded the area and so the true dimensions of the site are hidden from you. You can only guage your assessment based on an area about 25 spear lengths square.
Mawth> "This looks like the ruins of invaders, not of natives to the River"
Dave Black> The giant's presence was the one presence you were forced to concentrate on Mawth and therefor you can't be sure there isn't other entities within although from the Giant's attitude you would doubt there'd be anything powerful nearby.
Nijehl> Is there anything that might show that this place, or the surrounding area is visited regularly? (tracks, feathers of ducks...)
Dave Black> No. In fact every indication is that this place is seldom visited. 'NoBison', in answwer to Mawth's observation, says "God Learners built Feroda according to legends of my people."
Mawth> Being a glutton for punishment, after I have rested, I would like to examine the area in more detail and determine the spiritual layout of the area... (perhaps even as far as the duck village...) However, I think for now my spiritual senses are reeling from the ceremony, so I will try to contemplate the ruins at an intellectual level only...
Joss> Joss, feeling kind of tired and unused to all the excitement of recent days, will keep watch, though fairly idly.
Mawth> Mawth would like to have a bit of a wander in the near area - examine the stone ruins and the plant life nearby
Nijehl> I move a bit around the ruins, trying to see if there is anything interesting.
Joss> Joss will wander around keeping an eye out for ducks and nasty undead things and will do his best not to fall over hidden stones.
Mawth> After a short wander, Mawth returns and mentions "There seems to be some plant life from foreign parts which has survived well. I wonder is it too has affected the life of the native creatures"

Mawth> I guess its probably getting late in the day by now, so its probably a good idea to think about camping... Do we want to set up around here? It might well be relatively safe given that it is only recently 'vacated' so to speak
Dave Black> You'll have a few hours of daylight left. Of course it'll take a fair bit to make a proper camp so the actual time available is somewhat less I suppose...
Mawth> If we want to head towards the Ducks that will presumably give us enough time to get to their village...
Nijehl> We might set up camp yes.... What if we have problems with the ducks? Then we will have the disadvantage of the night... I suggest we camp here for tonight, and move to the camp tomorrow morning...
Joss> "'Ow far are we from t'ducks? Might be best to 'ead straight there. It'd look odd if we were to show up early in t'mornin' and leavin' traces of a camp round 'ere may not be so good."
Dave Black> "Perhaps the Ducks have local knowledge of this place and can confirm whether this is Feroda or not..." mused Varjeela.
Mawth> Mawth's preferences would probably be to stay overnight, and then do a more detailed investigation tomorrow, but he agrees with Joss that the Ducks are an important party in all this and it would be good not to get on their bad side. So I'm happy to go if others want to...
Nijehl> "Will probably take us the rest of the day to arrive to the ducks" (Right Dave?). "They have already suggested we leave the area, so it is better if we go there prepared for every eventuality".
Dave Black> Actually not quite right Nijehl. Certainly not more than 2 hours or so to the Duck Village. I'll have to check my notes to be sure but it may have been more like half an hour... (He checked: it's about 3 hours).
Mawth> Perhaps we should set up camp at the road to suggest that we have not violated the place... We don't know what they might think about us 'freeing' the giant's spirit after all...
Joss> So we could get there before it gets dark?
Dave Black> Yes. .
Joss> "Aye, Mawth. That'd be better'n campin' 'ere."
Nijehl> Dave... How tired are we at the momnet? (If we get to fight or have to escape hurriedly, can we manage?)
Dave Black> "It would be in better keeping with our cover of being traders," says Varjeela.
Mawth> Anyway that's enough from me - I think it probably is better to visit the Ducks after all if others think so... "I would like to talk with them about the River..."
Dave Black> Yes although you'd be at a disadvantage.
Joss> Joss agrees with Varjeela.
Nijehl> "Better if we try and remove our tracks from here, and move to camp on the road. Then tomorrow off to the ducks... posing as traders".

Back to the session list